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That was pretty compelling!  Enough that when I lost my progress due to a browser restart, it was worth playing through again to get that last bit.  "You can't take damage" is an unusual twist, and one that you kept from being in any way boring or easy.

My only notes would be that, first, I always find metroidvanias a little more fair when they have a map; and second, I found the (for lack of a better word) "hit box" for the s-key more than a little finicky.  Nevertheless, a lot of fun.

Bug: orange beam can push the player just below a surface, causing the jump button to stop working. (can be fixed by dashing, but it shouldn't happen in the first place)