Orah
A drone from elsewhere awakes in a cave below a tower where it should not be. Their technology cannot harm it. Ascend to escape the labyrinth and leave no trace.
Controls:
- Arrow Keys - Movement
- Space - Jump
- S - ?
- D - ?
- Shift - ?
Created for Metroidvania Month 23 as a means to try Godot
Programmed and designed by Sarah Pederson and Seth Renshaw
Audio by Seth
Art used under CC0, created by Kenney, except for the player sprite and grapple beam effect by Sarah
Thank you to Josie, Gerq, and Claire for testing!
Status | Prototype |
Platforms | HTML5 |
Authors | Sarah (sol_r), Kurushi |
Genre | Platformer |
Made with | Godot |
Tags | Bullet Hell, Godot, Metroidvania, Pixel Art, Singleplayer |
Average session | About a half-hour |
Inputs | Keyboard |
Development log
- Orah RetrospectiveMar 20, 2024
Comments
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That was pretty compelling! Enough that when I lost my progress due to a browser restart, it was worth playing through again to get that last bit. "You can't take damage" is an unusual twist, and one that you kept from being in any way boring or easy.
My only notes would be that, first, I always find metroidvanias a little more fair when they have a map; and second, I found the (for lack of a better word) "hit box" for the s-key more than a little finicky. Nevertheless, a lot of fun.
Bug: orange beam can push the player just below a surface, causing the jump button to stop working. (can be fixed by dashing, but it shouldn't happen in the first place)